Post by nightcrawler on Aug 11, 2010 22:46:51 GMT -5
John Constantine
Hellblazer
Fighting: Good
Agility: Good
Strength: Typical
Endurance: Excellent
Reason: Excellent
Intuition:Amazing
Psyche: Amazing
Health: 460
Karma: 100
Resources: Incredible
Popularity: 25
Powers:
Magic- Unearthly Adept:
John is a magic user of great versitility and experience. The limits of what he can actually do are not known, as he tends not to use force often, instead usually outwitting his opponents. It is believed he is capable of using all personal and universal magic at the Monsterous capability.
Some examples of Constantine's magic:
* Divination — Used a pendulum and map to find the location of a magical disturbance. (Hellblazer #4 and #182)
* Demon summoning — Summoned the demon Nergal to destroy a monster for him, which it did (Hellblazer #11)
* Black magic Cursing — Placed a curse on his father that caused him to waste away. (Hellblazer #31)
* Psychic Mediation — Acted as a psychic medium, allowing the spirit of a boy's dead mother to speak through him during a séance. (Hellblazer #213)
* Spirit Ward creation — Placed a magical sigil on a succubus named Chantinelle that prevented the forces of Heaven and Hell from tracking her. (Hellblazer #60). As well as using sigils to hide himself from Satan (graphic novel collection Rake At The Gates Of Hell) Also placed various sigils on an abandoned caravan that he housed himself in to hide himself from the demon Nergal. (Hellblazer #12)
* Golemancy — Raised a golem. (Hellblazer #167)
* Oclumancy — Erased a man's traumatic memories. (Hellblazer #217)
* Necromancy — Raised a group of murder victims as zombies to attack their murderer (Hellblazer #230) and raises a soulstorm that blows a hole in a wall and kills a weapons tester.
* Illusion — Making people think he's someone or something else. Or using Illusion to scare susceptible opponents into catatonic insanity (graphic novel collection Hard Time)
* Synchronicity Highway or Synchronicity Wave traveling — An instinctual supernatural ability to be in the right place at exactly the right time. This has led John to uncanny luck, like winning incredible amounts of money from Arcade machines and Casinos. Avoiding harm. And more times than not — to meet the right kind of ally to help prevent or stop an apocalyptic event from happening. (Jamie Delano's Hellblazer run). It is questionable how far John's "good" luck can stretch given that his allies and any bystanders that become involved in his schemes and plans often pay a steep price for it. In fact, it could be argued that Constantine "siphons other people's luck" - benefiting at their cost.
Limitation:
Magic has become corrupted and wild in this new age. Constantine battles against the evil tainting magic each time he uses it
Talents:
Occult lore, Chronicler of Magic, Mystic Background, Resist Domination, Performer, Escapology, Sleight of Hand, Hypnosis
Contacts:
Batman, Zatanna, Magical Community, Dream, hundreds of other weird blokes cuz he makes all kinds of friends
History:
The final magical confrontation of the age hit the earth like a rogue comet. John was, of course, right in the middle of it. Years prior he and a few others had tried to steer the young Tim Hunter into a force of good, knowing he was destined to become the supreme magic user of this age. They had thought they had been successful, that the boy would grow up good. They were wrong.
It never sat right with John, how the boy had turned bad. Something against destiny itself had happened. But the final battle came on quickly, magical war breaking out all over the earth, all over the universe. For weeks he did what he could, his uncanny luck holding out as he felled one archmage of evil after another. But always there were more. The armies of Hunter were endless, pulled from the hells of a thousand worlds. As fate demanded, the battle was lost. Good on the verge of extinction.
He was sitting on the cold ground, the climax of the battle raging all around him, friends and allies screaming in their death throws as the demons tore them apart. He sat slumped, bleeding, barely conscious. He was trying to will his broken, unmoving arm to reach the mere few inches across the blood stained pavement to grab up his lighter for one last cigarette. John thought he saw a vision then, Mister E, somehow still alive, and a younger Tim Hunter still full of promise. He thought he had spoken to them, but his mind was fading and the memories did not stick with him. Then the most astounding thing happened. He saw the Spectre, all billowing righteous fury, grab the grown Tim Hunter and the two became locked in primal hand to hand battle. The two flew up into the sky, becoming small black dots against the sun before disappearing altogether. John passed out then, he never saw the flaring of the sun as it exploded and grew to its new scorching size.
When he awoke he was in a dark wet basement. Zatanna, one of the Green Lanterns (he could never keep the leprechaun colored blokes straight) and others that had escaped the fight in the last moments of confusion. He tried to move, and was rewarded with blinding pain. Shh, Zatanna whispered as she slid over to him. She carefully curled around him, cradling his head in her lap, hand stroking his blood matted hair. Quiet now John, she whispered, they’re up there, We need to stay hidden until daylight.
But before daylight would arrive, the floods would come.
It was the Lantern that had saved them, encased in the green bubble the small party of refuges bobbed out of the basement after the demons above had been swept away in the tidal wave. Moving along with the currents, they sailed the green cocoon until the waters receded, Depositing them far inland, to the Midwest. What was that, he had asked after gaining consciousness midway through the ride on the raging waters. One of the others, a scientist hero, spoke up with a whisper that quivered with defeat. I think that was the polar ice cap. God help us.
John had healed up quickly, and along with Zatanna mended the worse wounds of the others. He suspected she was the one that had somehow saved him in those last moments of battle, though she would never admit it.
The heat was dangerous, every day like some midsummers day in the Sahara. Nothing worked, none of the phones, televisions, radios. No communicators any of the heroes carried. Everything had been fried by the blast. There was water from the flood which had returned back to the Atlantic, but it was drying up quick in the ever present oppressive heat. To the north they would occasionally hear faint explosions, concussions dully thudding through the earth beneath their feet. The group argued over what to do, which way to start out, where to go. What the hell had happened?
In the end it was just John and Zatanna. They had started out with a few others, the main group having splintered in different directions with different destinations. The Midwest wasn’t safe, they had learned that. They had witnessed Superman destroying vast swaths of military forces trying to stop him. Some had tried to help stop him. They no longer lived. Then as they traveled east, the bands of demons had caught their trail. Some tried to stand and fight them. They no longer lived. As the days drug on, the stark new reality was unavoidable. There was no longer a government. There was no longer order. The demons and black magic moved freely all over. The Justice League was gone, large numbers of heroes dead, armies consumed in the final battle. And the planet was dying. Each day the sun continued to burn, so much larger now in the sky. Waters were drying up all over. Grass was turning a sickly brown everywhere they walked. And still no sign of any working machine, forcing them to walk. And walk they did. They walked through demons and vampires, and then later bands of normal men driven wild by chaos and growing starvation. Eventually the group that had set out with him east was picked off one by one. In the end it was just John and Zatanna.
And that end was the east coast. John had thought of trying to get back to England, see what still stood, concentrate some magic so strengthen his position. But magic was tainted, dark now. Changed in this new age. Unpredictable and wild as it had not been for a very long time. The Breaking had broken the world with its heat. Broken society by vanquishing technology. And Broken magic with the taint of the victory of the forces of darkness having gained the upper hand. After long months of travel they arrived back on the east coast of America.
They found Batman. He had gathered a small community around him, and was already working on rebuilding. He had working machines, crude, but running on electricy. He told them he was going to reclaim the world. That it could be done. Zatanna said she was going to stay and help. John gave up on England, staying on as well. Well, he had said, if you blokes are going to make a go at it your gonna need a first rate warlock to keep the demons off you. He had grinned in his trademark cocksure way, just another scrum for Constantine. But behind the grin she had seen it in his eyes, the truth.
He had stayed for her.
In the long years since John’s luck has been tested to the limits. Life adjusting to the stark new world. He helped protect the growing east coast colonies, often venturing out across country, around the world to investigate any small rumors of hope to be had, to salvage useful items to be brought back to the colony. Batman sought to rebuild society, John sought to reclaim magic. Somehow, the taint the breaking could be undone he thought. There had to be a way to fix magic.
And so John continued on, in a way much like he had before the Breaking. Investigating paranormal threats, killing and destroying those he could, surviving those he could not. He had always been familiar with hell and its creatures. But before he had been a man on his own, a traveler with the path of mysticism as his home. Now he battled for a cause, the survival of what was left of mankind and the light.
He battled for a woman that had become his world entire.
Hellblazer
Fighting: Good
Agility: Good
Strength: Typical
Endurance: Excellent
Reason: Excellent
Intuition:Amazing
Psyche: Amazing
Health: 460
Karma: 100
Resources: Incredible
Popularity: 25
Powers:
Magic- Unearthly Adept:
John is a magic user of great versitility and experience. The limits of what he can actually do are not known, as he tends not to use force often, instead usually outwitting his opponents. It is believed he is capable of using all personal and universal magic at the Monsterous capability.
Some examples of Constantine's magic:
* Divination — Used a pendulum and map to find the location of a magical disturbance. (Hellblazer #4 and #182)
* Demon summoning — Summoned the demon Nergal to destroy a monster for him, which it did (Hellblazer #11)
* Black magic Cursing — Placed a curse on his father that caused him to waste away. (Hellblazer #31)
* Psychic Mediation — Acted as a psychic medium, allowing the spirit of a boy's dead mother to speak through him during a séance. (Hellblazer #213)
* Spirit Ward creation — Placed a magical sigil on a succubus named Chantinelle that prevented the forces of Heaven and Hell from tracking her. (Hellblazer #60). As well as using sigils to hide himself from Satan (graphic novel collection Rake At The Gates Of Hell) Also placed various sigils on an abandoned caravan that he housed himself in to hide himself from the demon Nergal. (Hellblazer #12)
* Golemancy — Raised a golem. (Hellblazer #167)
* Oclumancy — Erased a man's traumatic memories. (Hellblazer #217)
* Necromancy — Raised a group of murder victims as zombies to attack their murderer (Hellblazer #230) and raises a soulstorm that blows a hole in a wall and kills a weapons tester.
* Illusion — Making people think he's someone or something else. Or using Illusion to scare susceptible opponents into catatonic insanity (graphic novel collection Hard Time)
* Synchronicity Highway or Synchronicity Wave traveling — An instinctual supernatural ability to be in the right place at exactly the right time. This has led John to uncanny luck, like winning incredible amounts of money from Arcade machines and Casinos. Avoiding harm. And more times than not — to meet the right kind of ally to help prevent or stop an apocalyptic event from happening. (Jamie Delano's Hellblazer run). It is questionable how far John's "good" luck can stretch given that his allies and any bystanders that become involved in his schemes and plans often pay a steep price for it. In fact, it could be argued that Constantine "siphons other people's luck" - benefiting at their cost.
Limitation:
Magic has become corrupted and wild in this new age. Constantine battles against the evil tainting magic each time he uses it
Talents:
Occult lore, Chronicler of Magic, Mystic Background, Resist Domination, Performer, Escapology, Sleight of Hand, Hypnosis
Contacts:
Batman, Zatanna, Magical Community, Dream, hundreds of other weird blokes cuz he makes all kinds of friends
History:
The final magical confrontation of the age hit the earth like a rogue comet. John was, of course, right in the middle of it. Years prior he and a few others had tried to steer the young Tim Hunter into a force of good, knowing he was destined to become the supreme magic user of this age. They had thought they had been successful, that the boy would grow up good. They were wrong.
It never sat right with John, how the boy had turned bad. Something against destiny itself had happened. But the final battle came on quickly, magical war breaking out all over the earth, all over the universe. For weeks he did what he could, his uncanny luck holding out as he felled one archmage of evil after another. But always there were more. The armies of Hunter were endless, pulled from the hells of a thousand worlds. As fate demanded, the battle was lost. Good on the verge of extinction.
He was sitting on the cold ground, the climax of the battle raging all around him, friends and allies screaming in their death throws as the demons tore them apart. He sat slumped, bleeding, barely conscious. He was trying to will his broken, unmoving arm to reach the mere few inches across the blood stained pavement to grab up his lighter for one last cigarette. John thought he saw a vision then, Mister E, somehow still alive, and a younger Tim Hunter still full of promise. He thought he had spoken to them, but his mind was fading and the memories did not stick with him. Then the most astounding thing happened. He saw the Spectre, all billowing righteous fury, grab the grown Tim Hunter and the two became locked in primal hand to hand battle. The two flew up into the sky, becoming small black dots against the sun before disappearing altogether. John passed out then, he never saw the flaring of the sun as it exploded and grew to its new scorching size.
When he awoke he was in a dark wet basement. Zatanna, one of the Green Lanterns (he could never keep the leprechaun colored blokes straight) and others that had escaped the fight in the last moments of confusion. He tried to move, and was rewarded with blinding pain. Shh, Zatanna whispered as she slid over to him. She carefully curled around him, cradling his head in her lap, hand stroking his blood matted hair. Quiet now John, she whispered, they’re up there, We need to stay hidden until daylight.
But before daylight would arrive, the floods would come.
It was the Lantern that had saved them, encased in the green bubble the small party of refuges bobbed out of the basement after the demons above had been swept away in the tidal wave. Moving along with the currents, they sailed the green cocoon until the waters receded, Depositing them far inland, to the Midwest. What was that, he had asked after gaining consciousness midway through the ride on the raging waters. One of the others, a scientist hero, spoke up with a whisper that quivered with defeat. I think that was the polar ice cap. God help us.
John had healed up quickly, and along with Zatanna mended the worse wounds of the others. He suspected she was the one that had somehow saved him in those last moments of battle, though she would never admit it.
The heat was dangerous, every day like some midsummers day in the Sahara. Nothing worked, none of the phones, televisions, radios. No communicators any of the heroes carried. Everything had been fried by the blast. There was water from the flood which had returned back to the Atlantic, but it was drying up quick in the ever present oppressive heat. To the north they would occasionally hear faint explosions, concussions dully thudding through the earth beneath their feet. The group argued over what to do, which way to start out, where to go. What the hell had happened?
In the end it was just John and Zatanna. They had started out with a few others, the main group having splintered in different directions with different destinations. The Midwest wasn’t safe, they had learned that. They had witnessed Superman destroying vast swaths of military forces trying to stop him. Some had tried to help stop him. They no longer lived. Then as they traveled east, the bands of demons had caught their trail. Some tried to stand and fight them. They no longer lived. As the days drug on, the stark new reality was unavoidable. There was no longer a government. There was no longer order. The demons and black magic moved freely all over. The Justice League was gone, large numbers of heroes dead, armies consumed in the final battle. And the planet was dying. Each day the sun continued to burn, so much larger now in the sky. Waters were drying up all over. Grass was turning a sickly brown everywhere they walked. And still no sign of any working machine, forcing them to walk. And walk they did. They walked through demons and vampires, and then later bands of normal men driven wild by chaos and growing starvation. Eventually the group that had set out with him east was picked off one by one. In the end it was just John and Zatanna.
And that end was the east coast. John had thought of trying to get back to England, see what still stood, concentrate some magic so strengthen his position. But magic was tainted, dark now. Changed in this new age. Unpredictable and wild as it had not been for a very long time. The Breaking had broken the world with its heat. Broken society by vanquishing technology. And Broken magic with the taint of the victory of the forces of darkness having gained the upper hand. After long months of travel they arrived back on the east coast of America.
They found Batman. He had gathered a small community around him, and was already working on rebuilding. He had working machines, crude, but running on electricy. He told them he was going to reclaim the world. That it could be done. Zatanna said she was going to stay and help. John gave up on England, staying on as well. Well, he had said, if you blokes are going to make a go at it your gonna need a first rate warlock to keep the demons off you. He had grinned in his trademark cocksure way, just another scrum for Constantine. But behind the grin she had seen it in his eyes, the truth.
He had stayed for her.
In the long years since John’s luck has been tested to the limits. Life adjusting to the stark new world. He helped protect the growing east coast colonies, often venturing out across country, around the world to investigate any small rumors of hope to be had, to salvage useful items to be brought back to the colony. Batman sought to rebuild society, John sought to reclaim magic. Somehow, the taint the breaking could be undone he thought. There had to be a way to fix magic.
And so John continued on, in a way much like he had before the Breaking. Investigating paranormal threats, killing and destroying those he could, surviving those he could not. He had always been familiar with hell and its creatures. But before he had been a man on his own, a traveler with the path of mysticism as his home. Now he battled for a cause, the survival of what was left of mankind and the light.
He battled for a woman that had become his world entire.