Post by Kara on Aug 29, 2010 13:24:38 GMT -5
Sandra Woo-San
F) Am50
A) In40
S) Gd10
E) Rm30
R) Rm30
I) In40
P) In40
Health: 130 Karma: 110
Resources: Rm
Known Powers:
Danger Sense: Shiva is highly trained in various forms of hand-to-hand combat, and has the ability to "read" her opponents in battle. This permits her Am Intuition for any combat orientated Intuition FEAT checks.
Iron Will: While bullets will wound her and necessitate medical treatment, she will pretty much ignore the shock from being shot. Treat this as Ty rank.
Equipment:
Uniform: Ex protection vs. Physical, Gd protection vs. Energy
Utility Belt: The Bat wears a utility belt similar to Batman's and never uses anything from it. It is equipped with pockets of varying size and likely contains:
-De-Cel Monofilament Jumpline: Rm material, slows Batgirl's fall the further she descends.
-Grapnel: Fires a hook that snaps open after firing and clamps shut once the button at its joint hits its target.
-Wall-Penetrating Grappel: Fires diamond-bit piercing darts that can attach to up to Rm materials. Contains 200 ft. of thermoplastic line (In strength, can support up to 600 lbs.).
-Conventional Gas Mask: Allows for freedom of operation under exposure to any airborne noncontact toxins. Normally always carried in magazines of six.
-Rebreather: Provides Oxygen for 2 hrs.
Explosives: The Bat has the following types of explosive devices:
-Pellet Grenades: Rm Edge, 12 ft. radius, Can be strung together with bungee-prima cord. Can be attached to surfaces with an internal contact cement reservoir or thrown for a 5-second delay.
-Bungee-Prima Cord: Gd Edge, 6 ft. radius, Rope-like explosive normally used to link larger charges. Must be set off by a separate charge.
-Concussion Grenades: Rm Edge, 12 ft. radius, can be set for explosive or flash-bang detonation and for a delay of 3 seconds to 40 minutes. Can also be set off by radio remote.
Capsules: Batgirl has the following types of capsules:
-Smoke Bombs (x4): Ex intensity, able to blind an opponent in 1-area radius. All in the affected area at -2 CS to performing actions.
-Tear Gas Pellets (x4): Ex intensity, 1-area radius. Must make Endurance FEAT or be unable to perform any action until 1 round after leaving the affected area or 15 minutes (10 minutes if outdoors or in a windy area), whichever comes first.
Tracer Devices: Batgirl has the following types of tracking devices:
-Burr: Just over an inch wide, attached by foil spring snags on each of its four corners. One-month battery life, 1,500-ft. range
-Throwing: Less than an inch in diameter, 3-mile range.
Batarangs:
-Folding Batarang: Gd Thrown Blunt, Four may be folded and carried in a single belt pouch.
-Hard Impact Edge Batarang: Ex Thrown Blunt
Talents: Acrobatics, Climbing, All Martial Arts, Military, Security Systems, Weaponsmaster, Marksman, Oriental Weapons, Resist Domination, Acrobatics, Tumbling, First-Aid, Stealth, Tracking, Bi-Lingual: (English and Japanese)
Contacts: Oracle, Batman/Dick Grayson, Bruce Wayne, Batgirl, Robin
History:
coming soon
F) Am50
A) In40
S) Gd10
E) Rm30
R) Rm30
I) In40
P) In40
Health: 130 Karma: 110
Resources: Rm
Known Powers:
Danger Sense: Shiva is highly trained in various forms of hand-to-hand combat, and has the ability to "read" her opponents in battle. This permits her Am Intuition for any combat orientated Intuition FEAT checks.
Iron Will: While bullets will wound her and necessitate medical treatment, she will pretty much ignore the shock from being shot. Treat this as Ty rank.
Equipment:
Uniform: Ex protection vs. Physical, Gd protection vs. Energy
Utility Belt: The Bat wears a utility belt similar to Batman's and never uses anything from it. It is equipped with pockets of varying size and likely contains:
-De-Cel Monofilament Jumpline: Rm material, slows Batgirl's fall the further she descends.
-Grapnel: Fires a hook that snaps open after firing and clamps shut once the button at its joint hits its target.
-Wall-Penetrating Grappel: Fires diamond-bit piercing darts that can attach to up to Rm materials. Contains 200 ft. of thermoplastic line (In strength, can support up to 600 lbs.).
-Conventional Gas Mask: Allows for freedom of operation under exposure to any airborne noncontact toxins. Normally always carried in magazines of six.
-Rebreather: Provides Oxygen for 2 hrs.
Explosives: The Bat has the following types of explosive devices:
-Pellet Grenades: Rm Edge, 12 ft. radius, Can be strung together with bungee-prima cord. Can be attached to surfaces with an internal contact cement reservoir or thrown for a 5-second delay.
-Bungee-Prima Cord: Gd Edge, 6 ft. radius, Rope-like explosive normally used to link larger charges. Must be set off by a separate charge.
-Concussion Grenades: Rm Edge, 12 ft. radius, can be set for explosive or flash-bang detonation and for a delay of 3 seconds to 40 minutes. Can also be set off by radio remote.
Capsules: Batgirl has the following types of capsules:
-Smoke Bombs (x4): Ex intensity, able to blind an opponent in 1-area radius. All in the affected area at -2 CS to performing actions.
-Tear Gas Pellets (x4): Ex intensity, 1-area radius. Must make Endurance FEAT or be unable to perform any action until 1 round after leaving the affected area or 15 minutes (10 minutes if outdoors or in a windy area), whichever comes first.
Tracer Devices: Batgirl has the following types of tracking devices:
-Burr: Just over an inch wide, attached by foil spring snags on each of its four corners. One-month battery life, 1,500-ft. range
-Throwing: Less than an inch in diameter, 3-mile range.
Batarangs:
-Folding Batarang: Gd Thrown Blunt, Four may be folded and carried in a single belt pouch.
-Hard Impact Edge Batarang: Ex Thrown Blunt
Talents: Acrobatics, Climbing, All Martial Arts, Military, Security Systems, Weaponsmaster, Marksman, Oriental Weapons, Resist Domination, Acrobatics, Tumbling, First-Aid, Stealth, Tracking, Bi-Lingual: (English and Japanese)
Contacts: Oracle, Batman/Dick Grayson, Bruce Wayne, Batgirl, Robin
History:
coming soon